File menu commands

The File menu offers the following commands:

New command

Use this command to create a new module in ModPlug Tracker, and select the type of song you want to create: MOD, S3M, XM or IT (Note that you can also change the module type later). If you want to use instruments, volume envelopes, and NNAs, you have to manually add an instrument. It is not recommended to convert a S3M/IT/XM module to a MOD module, since a lot of features are not supported in the MOD file format. For more details, see also the Music Module File Formats section.

Open command

Opens an existing song. The song will be converted to a MOD, S3M, XM, or IT module. The following file formats are supported:

Save command

Saves an opened song using the same file name. You can save the song as a MOD, S3M, XM or IT module. See also the Music Module File Formats section for more details about the limitations of each file format.

Save As command

Saves an opened song to a specified file name.

Save as Wave command

Saves an opened song as a Wave file (Direct-to-disk recording). The wave file will be saved with the same attributes than the ones defined in the Player/Soundcard Setup dialog. (Using the same mixing rate, and player options). The "Advanced Soundcard Setup" options have no effect on the wave file quality. Note that the wave writer has a slightly better quality resampler, and if you select the 'Normalize' option, the saved wave file will probably have a better Signal/Noise ratio (SNR).
If you want to put your song on a CD, make sure you select 44100Hz, stereo, 16-bit in the soundcard setup.

Save as MP3 command

Saves the current song as a MPEG Layer3 file (MP3 or WAV Layer3).
Note that this option will be available only if you have a MPEG Layer3 encoder installed. This function will NOT normalize the output of the file, and the AGC may be active, so make sure you select an appropriate volume level, or use the Save As Wave function to save the song as a normalized WAV file, and then use an external MPEG Layer3 encoder to convert the file.

Export as Midi command

Saves the current song as a MID or RMI file.
You will need to manually assign each instrument to a midi program or percussion number. Only the basic notation will be saved, since most tracker effects do not have midi equivalents.

Close command

This will close the current opened window.

Import Midi Library

This command will import the instrument definition file used when importing midi files (saved in mptrack.ini). This allows you to keep different midi configurations. If the file you choose is a DLS or SF2 sound bank, all midi instruments will be mapped to this bank.
When you import the midi from a sound bank, you will be asked if you want to replace only the missing instruments. Choosing YES will replace only the midi instruments that are not yet mapped to a sound bank. Choosing NO will map all midi instruments to the selected sound bank (if they are present). The midi libary's instruments are used when importing midi files.

Add Sound Bank

This command allows you to add a new sound bank (displayed in the tree view after the midi library) to import instruments from. If you have DirectX 6.1, you should also have a file called GM.DLS in your windows\system folder (Windows95), or in windows\system32\drivers (Windows98). DLS stands for DownLoadable Sounds. Each sound bank contains a large set of melodic instruments and drum kits. Note that you can't install more than 10 different DLS/SF2 sound banks. You can double-click on an instrument in the sound bank to hear it. If you want to use the instrument in your song, just drag it and drop it into the instrument editor window (or sample editor if you only want to load the raw sample data).

Exit command

Exits ModPlug Tracker.

Other File menu commands